EXT. BRIDGE - DAY Once upon a time there live a young soldier name Martin who have enlisted in the royal army to fight a war. The war is long but victorious and when the King abandons the enemy 's territory and returns with his troops to the homeland, he leaves Martin to guard the only bridge on the river that separates the two nations. KING Stay on watch on the bridge , the King orders. KING Do n't let any enemy soldier go by . Days and then months pass, and the soldier keep his watch on the bridge. He survives by asking the passers- by for food and, after two years, thinks that the authorities has probably forgets him. INT. CAPITAL - DAY He then heads towards the capital, where he would ask the King for all his back pay. His pockets are empty and his only possessions are a pipe, a bit of tobacco and his sword. EXT. VALLEY , STREAM - LATER A couple of days later he arrives in a valley where a stream crosses his path. EXT. STREAM - DAY A big man with hands as big as hams, large shoulders and a bull 's neck is sitting by the stream. The man, who has a strangely soft and kind voice, asks him: MAN Would PP15 you like to cross the stream ? EXT. STREAM , FOREST - DAY The man effortlessly uproots a huge tree and lays it across the stream. Martin offers the man some of his tobacco in return and when he finds out that the man has nothing to do, Martin asks him to come along. MARTIN PP20 You 'll see all the things PP21 we can do together ! EXT. HILL , AWAY - DAY They have just begin walking away when they meet a hunter who is aiming his rifle at a faraway hill. HUNTER What are PP25 you aiming at ? HUNTER Do PP26 you see that cobweb on that tree on top of the hill ? the hunter asks. HUNTER I want to get the spider ! EXT. HILL - DAY The hunter shot and when the three men get to the top of the hill they find a big hole in the middle of the cobweb and no more spider. Martin has never seen anyone shoot that well and he asks the hunter to join them. MARTIN Come with PP30 us and PP31 you 'll be in luck ! INT. WINDMILL - DAY The three men walk and walk until they arrive at a windmill. EXT. MILL - DAY The wheel of the mill is turning even though there is no wind. EXT. FOREST , ROAD - DAY The men are puzzled but further up the road they find a fat man sitting on a tree stump. INT. MILL - DAY The man is blowing through one of his nostrils in the mill 's direction. The fat man explains to the three amazed fellow travellers that his strength is such that he could sneeze up a hurricane. The soldier convinces him to follow them. EXT. CITY - DAY As they approach the city, they are approached by a man who hop about with his legs tie together. MEN Who tied PP42 you up ? MAN I did PP44 it myself , the man, who is very young and very thin, answers. MAN If I untied myself I would run as fast as the wind and would not enjoy the sights . And so it is that even this character, nicknames Fastfoot by the others, joins the group. But the surprises of that extraordinary day are far from over. EXT. FOREST - DAY A little man with a round face sits under a tree. He holds his hat over his left ear. MAN If I straighten my hat , he explains. EVERYBODY I will freeze everything around me . Naturally, everybody takes his word for it and the stranger is asked to join the group. EXT. CITY - DAY The bizarre company finally arrives at the city. A public notice is hung outside the city walls. The princess announces that whoever would beat her in a race could marry her. INT. PALACE - MORNING The soldier dusts his uniform, cleans himself up after the long trip and runs to the palace. He wants to challenge the princess but says that one of his servants would run in his place. The princess accepts his challenge. The morning after, at the starting line, Fastfoot unties his legs and takes off like a rocket. EXT. STREAM - DAY Each one of the contestants have a jug that have to be filled at a nearby stream and bring back full to the finish line. INT. AWAY - DAY On his way back, Fastfoot stops to pick a flower and after carefully setting the jug on the ground and realizing that the princess is still far away, he decides to lie down and rest for a while. Unfortunately, he falls asleep. INT. AWAY - LATER Later on, when the princess catches up with him and sees that he has fallen asleep, she kicks down his jug and runs away. She is sure of her victory. INT. AWAY - DAY From far away the sharp sighted hunter shot and hit a spot near Fastfoot 's ear. Fastfoot wakes up all of a sudden and sees the princess approaching the finish line. EXT. STREAM - DAY He quickly runs back to the stream, fills the jug and reaches the finish line as fast as lightning. The King is furious. He would never let his daughter marry a miserable soldier. EXT. PALACE - DAY He invites the unsuspecting Martin to the palace. Martin tells him about his two years watching over the river, which makes the King ever angrier. INT. ROOM , DINING ROOM - DAY The King, however, pretends to feel guilty and invites the soldier and his friends to a banquet in a strange dining room. In fact the dining room is lined with iron walls and is built over a huge furnace. The King orders his men to seal the dining room 's door and to light the furnace. Then he proceeds to watch the slow death of the group through an unbreakable glass. INT. FLOOR , ROOM - DAY The six men begin eating but suddenly feel the floor grow very hot, while the room 's temperature rapidly increases. But Martin does not lose his head. He straightens the hat of the round faces little man and pretty soon they are all shivering from the cold. The King uselessly urges his men to throw more and more wood in the furnace, but the soldier and his friends has found a remedy to the King 's wickedness. No one has ever comes out of this torture chamber alive, but this time the King has to accept defeat, even though he is still determines not to let his daughter go. He offers the soldier a large sum of money as long as he gives up the wedding. KING I will fill PP87 you a bag of gold and other riches if PP88 you forget the wedding . MARTIN That 's fine with me , MARTIN (angrily says) and I accept PP89 your offer but as long as I pick the bag and the man who will carry PP90 it away . The poor King is unaware of the strength of one of the six friends. When he begins filling the sack, all of his gold is not enough to fill it. Martin and his friends are rich. When they leave court, the King have become very poor. The monarch loses his temper and realizes the soldier has fooled him. He calls the army commander and orders two battalions to chase Martin. BATTALIONS Bring PP99 them back dead or alive and at all costs ! INT. FLOOR , ROOM - LATER Later on, the soldiers catch up with the six young men and surround them. SOLDIERS Give PP101 us back the gold and surrender , they demand. INT. AWAY - DAY But the fattest of the men begin blowing so hard that horses and soldiers are carried away. In just a few minutes the wound soldiers are scattered all over the plain and the battalions are no longer a threat to the six extraordinary friends who continue their journey. Then they divide the gold and jewels in equal parts and each one of them go his own separate way. EXT. BRIDGE - DAY Martin crosses the bridge where he has been on watch for so long without any reward and never turned back again.